Metaverse and unified communications

Quobis has a unified communications platform that is already used by business and more general customer profiles through telecommunications operators.

In a way, the technologies behind the metaverse, such as artificial intelligence, augmented reality, bots, webGL, etc. They have already been technologies present in the market in recent years and in which Quobis has participated in some way, even if it was before its standardization process. These proofs of concept or innovation projects have made it possible to analyze what the adaptation needs are so that it can be used to create specific metaverses or that it be a gateway to these metaverses.

WebRTC is a technology ahead of the metaverse but could be part of the set of technologies considered to enable it. WebRTC is natively implemented in the main browsers and supported in all types of devices, allowing access to the media (microphone, camera, screen, etc.), the establishment of multimedia sessions (videoconference, etc.) without having to install nothing on the device.

This flexibility is ideal so that it can also be used as a gateway to the metaverse, to avoid having to install heavy applications on the device (as is now the case with video games that expose virtual realities that we could consider metaverses).

Integration with the PSTN or switched telephone network  is one of the main points where Quobis can play a role, since it is part of Quobis’ DNA. Through the WebRTC to SIP gateway and the different ways of managing this interconnection, it is possible to make calls from the WebRTC environment and even delegate their registration to conventional telephone systems.

In this way, it is avoided to create an independent island of a metaverse from the rest of the communication systems. Adapting the platform as a gateway to the metaverse while maintaining interconnection with other communications platforms is a point of interest.

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